AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

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UV Mapping

Controls how bark textures wrap around branch tubes, including repeats, seams and end-cap UVs.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 8 settings. Requires AO.Hub 1.6.6 or later.

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Branches

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Branches

Keep root bark aligned

On a Roots path, UV Mapping protects the carried host and maps only the root hierarchy. Continuous V lets Surface Roots align their upper attachment in both U and V with the parent’s actual mesh UVs. Check the attachment with your bark material in the built preview.

Watch the UV Mapping settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Affect

UV Mapping node with its affect settings in ZenGrove
ZenGrove settings excerpt · Affect · Open image for full size
Affect

Active Branches maps only the latest generator cohort. Entire Input maps every branch on this path. On a Roots path, the carried host is protected and only the root hierarchy is mapped. At Output, a one-sided mapping can be composed onto an otherwise identical parallel branch definition.

Options: Active Branches · Active + Descendants · Active Generated Hierarchy · Entire Input

Default: Entire Input

Orientation

UV Mapping node with its orientation settings in ZenGrove
ZenGrove settings excerpt · Orientation · Open image for full size
Seam Rotation

Moves the texture seam around the tube without twisting geometry.

Default: 0

Uv & Textures

UV Mapping node with its uv & textures settings in ZenGrove
ZenGrove settings excerpt · Uv & Textures · Open image for full size
U Repeats

Sets texture repeats around the branch circumference.

Default: 1

V Tile Length

Sets branch length covered by one texture repeat. Larger values stretch each repeat farther.

Default: 1

Continuous V

Continues the parent V coordinate into child branches. Surface Roots also align U and V at their upper attachment with the parent’s actual mesh UVs, helping the bark pattern continue across the attachment.

Default: On

Split V Relax

Smooths lengthwise texture stretching inside forks while keeping attachment borders fixed.

Default: 1

Cap UV Scale

Scales end-cap UV islands.

Default: 1

Cap UV Rotation

Rotates end-cap textures.

Default: 0

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.