AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

View product and license details →

Trunk

Creates the main stems. Arrange them at a point, on a grid, around a ring or across an area, then shape their height, lean and thickness.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 31 settings. Requires AO.Hub 1.6.6 or later.

Connect into this node

Tree

Continue from this node

Branches

Local stem patterns

Point keeps starts together, Grid uses Count X × Count Z, Radial uses a ring and Random fills a centered rectangle. These are local patterns repeated at every Tree Root origin. Pattern Rotation rotates positions and growth frames; Rotation Randomness turns each frame without moving its start.

Direction and dimensions

Radial Outward points away from each placement center. Coincident Point starts use Rotate Pattern to spread directions; other patterns use actual positions. Tilt / Rotation Randomness vary orientation, Height Randomness varies length and Base Radius Randomness varies thickness independently. Surface detail is now authored in Noise.

Watch the Trunk settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Placement

Trunk node with its placement settings in ZenGrove
ZenGrove settings excerpt · Placement · Open image for full size
Placement

Chooses the stem arrangement at every incoming Tree Root origin. Point puts stems at that origin. Grid makes rows and columns, Radial makes a ring, and Random spreads stems across a rectangle.

Options: Point · Grid · Radial · Random

Default: Point

Count

Sets independent stems per Tree Root origin. Grid uses Count X multiplied by Count Z instead. Three tree origins with two trunks at each produce six stems.

Available when Placement is Point or Radial or Random.

Default: 1

Position Randomness X

Maximum +/- position offset in tree units along local X, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Y

Maximum +/- position offset in tree units along local Y, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Z

Maximum +/- position offset in tree units along local Z, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Pattern Rotation

Rotates the local trunk arrangement and stem growth directions around each incoming origin. The random layout stays the same as it turns. This is separate from Tree Root's rotation of the overall tree positions.

Default: 0

Orientation

Trunk node with its orientation settings in ZenGrove
ZenGrove settings excerpt · Orientation · Open image for full size
Orientation

Up shares one tilt direction. Radial Outward tilts away from each placement center, so Radial, Grid and Random patterns follow their actual positions. Coincident Point starts use Rotate Pattern to spread their directions.

Options: Up · Radial Outward

Default: Up

Tilt

Leans the whole stem away from vertical. Zero points upward; 90 degrees points horizontally.

Default: 0

Tilt Randomness

Per-trunk tilt variation in degrees around Tilt, bounded to 0..90 degrees. Uses Global Seed and Seed Offset.

Default: 0

Rotation Randomness

Per-trunk +/- rotation in degrees around +Y. Rotates the growth frame without moving the start position. Uses Global Seed and Seed Offset.

Default: 0

Shape

Trunk node with its shape settings in ZenGrove
ZenGrove settings excerpt · Shape · Open image for full size
Height

Sets stem height before the overall tree scale.

Default: 8

Height Randomness

Per-trunk height variation. 0 is unchanged; 0.25 varies height by up to +/-25%.

Default: 0

Base Radius

Sets trunk base radius before tree scale.

Default: 0.45

Base Radius Randomness

Per-trunk radius variation. 0.25 varies width by up to +/-25%, preserving Tip Radius %.

Default: 0

Tip Radius %

Sets tip radius as a fraction of base radius. 0.08 leaves 8% at the tip.

Default: 0.08

Deformation

Trunk node with its deformation settings in ZenGrove
ZenGrove settings excerpt · Deformation · Open image for full size
Curvature

Adds curvature to the trunk path. Increase it for a less straight stem.

Default: 0.25

Lean X

Leans the trunk toward positive or negative X.

Default: 0

Lean Z

Leans the trunk toward positive or negative Z.

Default: 0

Geometry

Trunk node with its geometry settings in ZenGrove
ZenGrove settings excerpt · Geometry · Open image for full size
Radial Segments

Sets sides around the trunk. More sides give a rounder main stem.

Default: 12

Length Spans

Sets spans along the branch. More spans allow smoother bends and add geometry.

Default: 12

Advanced

Trunk node with its advanced settings in ZenGrove
ZenGrove settings excerpt · Advanced · Open image for full size
Seed Offset

Changes this node's random variation. Keep the seed and settings unchanged to reproduce the same result.

Default: 0

Placement (1)

Shown example: Placement = Radial.

Trunk node with its placement (1) settings in ZenGrove
ZenGrove settings excerpt · Placement (1) · Open image for full size
Placement

Chooses the stem arrangement at every incoming Tree Root origin. Point puts stems at that origin. Grid makes rows and columns, Radial makes a ring, and Random spreads stems across a rectangle.

Options: Point · Grid · Radial · Random

Default: Point

Count

Sets independent stems per Tree Root origin. Grid uses Count X multiplied by Count Z instead. Three tree origins with two trunks at each produce six stems.

Available when Placement is Point or Radial or Random.

Default: 1

Radius

Sets the stem ring's radius. Zero puts every stem at the center.

Available when Placement is Radial.

Default: 3

Radius Randomness

Per-instance radius variation. 0 is unchanged; 0.25 varies the radius by up to +/-25%. Uses Global Seed and Seed Offset.

Available when Placement is Radial.

Default: 0

Angle Randomness

Per-instance angular deviation in degrees around the radial or cluster pattern. Uses Global Seed and Seed Offset.

Available when Placement is Radial.

Default: 0

Position Randomness X

Maximum +/- position offset in tree units along local X, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Y

Maximum +/- position offset in tree units along local Y, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Placement (2)

Shown example: Placement = Radial.

Trunk node with its placement (2) settings in ZenGrove
ZenGrove settings excerpt · Placement (2) · Open image for full size
Position Randomness Z

Maximum +/- position offset in tree units along local Z, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Pattern Rotation

Rotates the local trunk arrangement and stem growth directions around each incoming origin. The random layout stays the same as it turns. This is separate from Tree Root's rotation of the overall tree positions.

Default: 0

Placement (1)

Shown example: Placement = Random.

Trunk node with its placement (1) settings in ZenGrove
ZenGrove settings excerpt · Placement (1) · Open image for full size
Placement

Chooses the stem arrangement at every incoming Tree Root origin. Point puts stems at that origin. Grid makes rows and columns, Radial makes a ring, and Random spreads stems across a rectangle.

Options: Point · Grid · Radial · Random

Default: Point

Count

Sets independent stems per Tree Root origin. Grid uses Count X multiplied by Count Z instead. Three tree origins with two trunks at each produce six stems.

Available when Placement is Point or Radial or Random.

Default: 1

Size X

Sets the width of the random placement area in X.

Available when Placement is Random.

Default: 6

Size Z

Sets the depth of the random placement area in Z.

Available when Placement is Random.

Default: 6

Position Randomness X

Maximum +/- position offset in tree units along local X, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Y

Maximum +/- position offset in tree units along local Y, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Z

Maximum +/- position offset in tree units along local Z, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Placement (2)

Shown example: Placement = Random.

Trunk node with its placement (2) settings in ZenGrove
ZenGrove settings excerpt · Placement (2) · Open image for full size
Pattern Rotation

Rotates the local trunk arrangement and stem growth directions around each incoming origin. The random layout stays the same as it turns. This is separate from Tree Root's rotation of the overall tree positions.

Default: 0

Placement (1)

Shown example: Placement = Grid.

Trunk node with its placement (1) settings in ZenGrove
ZenGrove settings excerpt · Placement (1) · Open image for full size
Placement

Chooses the stem arrangement at every incoming Tree Root origin. Point puts stems at that origin. Grid makes rows and columns, Radial makes a ring, and Random spreads stems across a rectangle.

Options: Point · Grid · Radial · Random

Default: Point

Count X

Sets the number of stems across the grid in X.

Available when Placement is Grid.

Default: 3

Count Z

Sets the number of stems across the grid in Z. Total stems equal Count X times Count Z.

Available when Placement is Grid.

Default: 3

Spacing X

Sets the distance between grid positions in X.

Available when Placement is Grid.

Default: 3

Spacing Z

Sets the distance between grid positions in Z.

Available when Placement is Grid.

Default: 3

Position Randomness X

Maximum +/- position offset in tree units along local X, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Position Randomness Y

Maximum +/- position offset in tree units along local Y, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Placement (2)

Shown example: Placement = Grid.

Trunk node with its placement (2) settings in ZenGrove
ZenGrove settings excerpt · Placement (2) · Open image for full size
Position Randomness Z

Maximum +/- position offset in tree units along local Z, before Pattern Rotation. Uses Global Seed and Seed Offset.

Default: 0

Pattern Rotation

Rotates the local trunk arrangement and stem growth directions around each incoming origin. The random layout stays the same as it turns. This is separate from Tree Root's rotation of the overall tree positions.

Default: 0

Orientation

Shown example: Orientation = Radial Outward · Placement = Point.

Trunk node with its orientation settings in ZenGrove
ZenGrove settings excerpt · Orientation · Open image for full size
Orientation

Up shares one tilt direction. Radial Outward tilts away from each placement center, so Radial, Grid and Random patterns follow their actual positions. Coincident Point starts use Rotate Pattern to spread their directions.

Options: Up · Radial Outward

Default: Up

Tilt

Leans the whole stem away from vertical. Zero points upward; 90 degrees points horizontally.

Default: 0

Tilt Randomness

Per-trunk tilt variation in degrees around Tilt, bounded to 0..90 degrees. Uses Global Seed and Seed Offset.

Default: 0

Rotate Pattern

Sets the orientation step between coincident Point instances when Orientation is Radial Outward. Other placement modes derive outward direction from each position and hide this control.

Available when Orientation is Radial Outward and Placement is Point.

Default: 137.5

Rotation Randomness

Per-trunk +/- rotation in degrees around +Y. Rotates the growth frame without moving the start position. Uses Global Seed and Seed Offset.

Default: 0

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.