AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

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Texture Atlas

Combines asset textures into shared sheets. Connect it to Game Output to remap foliage UVs for export.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 13 settings. Requires AO.Hub 1.6.6 or later.

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Assets · Atlas

Watch the Texture Atlas settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Setup

Texture Atlas node with its setup settings in ZenGrove
ZenGrove settings excerpt · Setup · Open image for full size
Atlas Name

Gives this tree, collection or output a recognizable name.

Default: Foliage Atlas

Uv & Textures (1)

Texture Atlas node with its uv & textures (1) settings in ZenGrove
ZenGrove settings excerpt · Uv & Textures (1) · Open image for full size
Atlas Size

Sets atlas width and height in pixels. Larger sheets keep more detail and use more memory.

Options: 512 · 1024 · 2048 · 4096 · 8192

Default: 2048

Layout

Grid uses regular cells. Packed fits textures into a more compact arrangement.

Options: Grid · Packed

Default: Grid

Padding (px)

Leaves pixels between texture regions to reduce color bleeding.

Default: 16

Dilate Edges

Extends colors into padded borders to reduce visible edge seams.

Default: On

Used Assets Only

Includes only assets used in the connected result.

Default: On

Base Color

Includes surface color textures in the atlas.

Default: On

Normal

Includes normal maps for small surface detail.

Default: On

Uv & Textures (2)

Texture Atlas node with its uv & textures (2) settings in ZenGrove
ZenGrove settings excerpt · Uv & Textures (2) · Open image for full size
Roughness

Includes roughness maps for reflection sharpness.

Default: On

Metallic

Includes maps distinguishing metallic and non-metallic surfaces.

Default: On

Ambient Occlusion

Includes maps of small shaded creases and contact areas.

Default: On

Opacity

Includes opacity maps for cutout shapes such as leaf edges.

Default: On

Emissive

Includes textures for glowing parts of the asset.

Default: Off

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.