ZenGrove
Built to move. Down to the last leaf.
Built to move. Down to the last leaf.
The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.
Curve Input
Collects Maya curves as growth guides. Capture your drawn silhouette, then connect Spline Growth or Spline Segment Growth.
Tree
Curves
Watch the Curve Input settings tour
Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.
Setup

- Curve Collection Name
Gives this tree, collection or output a recognizable name.
- Apply Tree Transform
Off keeps the captured Maya curves in their original world positions. On applies the connected Tree Root's origin and Global Scale. Multiple Tree Root origins do not duplicate the captured curves.
Input

- Maya Curves
Capture Maya Curves adds selected guides. Remove takes selected rows out of the collection. Samples shows how many points were captured per guide.
What is ZenGrove used for?
The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.
Which host application does ZenGrove support?
ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.
Where can I download ZenGrove?
Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.