AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

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Contact Hull

Cuts growth where it meets a captured hull surface. Choose a blunt cut or a tapered contact tip.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 4 settings. Requires AO.Hub 1.6.6 or later.

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Branches

Watch the Contact Hull settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Affect

Contact Hull node with its affect settings in ZenGrove
ZenGrove settings excerpt · Affect · Open image for full size
Affect

Chooses which branches are affected. Active Branches uses the latest generated layer. Active + Descendants also includes growth from that layer. Active Generated Hierarchy additionally includes ancestors created by that same generated contribution. Entire Input uses everything arriving here. Attached children follow a moved parent even when they are not reshaped themselves.

Options: Active Branches · Active + Descendants · Active Generated Hierarchy · Entire Input

Default: Active Branches

Hull

Contact Hull node with its hull settings in ZenGrove
ZenGrove settings excerpt · Hull · Open image for full size
Hull Geometry

Capture Selected Hull assigns a polygon boundary. Refresh updates it after edits; Clear removes it. Edit Hull selects the captured hull when available.

Default: Nothing assigned

Contact

Contact Hull node with its contact settings in ZenGrove
ZenGrove settings excerpt · Contact · Open image for full size
Contact Size

Sets thickness at hull contact. One keeps current radius for a cut end; zero tapers to a fine tip.

Default: 1

Contact Size Random

Varies contact-end thickness without moving the contact position.

Default: 0

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FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.