AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

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Bend

Bends existing branches toward a chosen direction while keeping their attachments in place.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 9 settings. Requires AO.Hub 1.6.6 or later.

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Branches

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Branches

Choose branches and then a region

Affect selects which branches change. Influence Range selects a base-to-tip interval on each, and Influence Profile weights it. Bending accumulated within the range carries into the remaining tip without adding further deformation there. A zero profile or empty range bypasses the effect.

Watch the Bend settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Affect

Bend node with its affect settings in ZenGrove
ZenGrove settings excerpt · Affect · Open image for full size
Affect

Chooses which branches are affected. Active Branches uses the latest generated layer. Active + Descendants also includes growth from that layer. Active Generated Hierarchy additionally includes ancestors created by that same generated contribution. Entire Input uses everything arriving here. Attached children follow a moved parent even when they are not reshaped themselves.

Options: Active Branches · Active + Descendants · Active Generated Hierarchy · Entire Input

Default: Active Branches

Influence

Bend node with its influence settings in ZenGrove
ZenGrove settings excerpt · Influence · Open image for full size
Influence Range — Influence Start

Start of the effect along each affected branch: base 0, tip 1.

Default: 0

Influence Range — Influence End

End of the effect. Beyond it no further bending or twisting is added.

Default: 1

Influence Profile

Local effect strength inside the Influence Range; 0 off, 1 full strength.

Default: Flat profile at 1

Deformation

Bend node with its deformation settings in ZenGrove
ZenGrove settings excerpt · Deformation · Open image for full size
Amount

Sets bend strength toward Direction X, Y and Z. Zero leaves the path unchanged.

Default: 0.2

Direction X

Sets the desired direction's X component. Positive and negative point to opposite sides.

Default: 1

Direction Y

Sets the vertical direction component. Positive points up; negative points down.

Default: 0

Direction Z

Sets the desired direction's Z component.

Default: 0

Preserve Length

Keeps original branch length while bending.

Default: On

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.