AO Studio Tools

ZenGrove

Built to move. Down to the last leaf.

Overview

Built to move. Down to the last leaf.

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

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Asset Collection

Collects weighted Maya assets and combines connected Asset Generator outputs. Reuse the collection for leaves, fruit, flowers, repeated segments or texture atlases.

Reference: ZenGrove 1.0.0 · 22 October 2026 · 2 settings. Requires AO.Hub 1.6.6 or later.

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Assets (multiple connections)

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Assets

Capture or combine assets

Capture Maya source meshes, or connect one or more Asset Generator Assets outputs to this collection. Connected and captured assets are available together. Asset weights control selection; source transforms, pivots and scales affect placement. Muting the collection passes its connected assets through.

Refresh edited sources

After editing source mesh geometry, refresh the collection before rebuilding. Placement and overlap avoidance depend on current source bounds. Generated asset shapes are stored in the graph, while captured Maya meshes and material references must still be available.

Watch the Asset Collection settings tour

Current Maya controls, including conditional settings. Each view stays on screen for one second (three views take three seconds); pause or choose a group to inspect it.

The video loads when you play it. Readable still views and explanations follow below.

Setup

Asset Collection node with its setup settings in ZenGrove
ZenGrove settings excerpt · Setup · Open image for full size
Collection Name

Gives this tree, collection or output a recognizable name.

Default: Asset Collection

Input

Asset Collection node with its input settings in ZenGrove
ZenGrove settings excerpt · Input · Open image for full size
Assets

Add Maya Selection captures selected meshes. Weight controls each asset's relative chance of being chosen; Scale changes its size. Remove takes selected rows out of the collection.

Default: Nothing assigned

Browse all ZenGrove nodes →
FAQ
What is ZenGrove used for?

The ZenGrove 1.0.0 reference: 52 nodes, 907 settings and short WebM demos. Explore Look At asset orientation, GameDynamics, joint previews, skeletal export and per-leaf random vertex colors. Requires AO.Hub 1.6.6 or later.

Which host application does ZenGrove support?

ZenGrove is built for Autodesk Maya and is distributed through AO Studio Tools.

Where can I download ZenGrove?

Download the current AO Studio Tools package from https://aostudio.tools/getthetools.html and install it through AO.Hub.